A little something about me
Game Design for me is a big complex puzzle, where every person, tool, event and feature is a small piece that needs to tightly come toghether with the rest as a hole.
Finding that final picture is what motivates me to push my limits.
Worked in From The Bench's TopStars, a ClashRoyale inspired game for Android and iOS, prior to release, polishing UI and gameplay mechanics.
Later on, I designed and prototyped the combat system, AIs behaviors and gameplay mechanics in Nuclear Toaster Studios' First Person Shooter RPG, Deathroned.
Check my portfolio for more details about the proyects I've worked on.
Finding that final picture is what motivates me to push my limits.
Worked in From The Bench's TopStars, a ClashRoyale inspired game for Android and iOS, prior to release, polishing UI and gameplay mechanics.
Later on, I designed and prototyped the combat system, AIs behaviors and gameplay mechanics in Nuclear Toaster Studios' First Person Shooter RPG, Deathroned.
Check my portfolio for more details about the proyects I've worked on.
Recommendations
"I rarely come across real talents who stand out like Antonio. I had the pleasure of working with Antonio for more than a year at Nuclear Toaster Studios, designing project Deathroned. Antonio's ability to handle the technical aspects of design was unlike any I’ve seen before and made a dramatic increase in the speed in which we could prototype. No matter how hard the task, Antonio made sure everyone felt sure that it could be done. As a team member or a leader, Antonio earns my highest recommendation." - Eneko Orio, Activision Blizzard-King
"I worked with Antonio the first year of Nuclear Toaster. While developing Deathroned, he quickly acquired the position of Technical Designer among the team, he was like a fish in water working with unreal. He came to prototype and implement many gameplay elements. Design wise, he always acted rationally, and took every opportunity he could to try to break the mold without forgetting the basis of the game. It was a pleasure working with him, always looking after the team, keeping a healthy environment, and lending a hand whenever there was a technical issue. In short, I think Antonio was a key factor in the development of Deathroned" - Adrian Calvo, Firesprite Games
Get In Touch
If you think we can work together, or you just want to chitchat, feel free to contact me!
antovillaescusa@gmail.com +34 653320127 |