Deathroned (PC) - Nuclear Toaster Studios
Technical Game Designer
Unreal Engine 4 - Blueprints visual scripting and C++
Dynamic Rogue-like FPS, with a procedurally generated world, where the player can create their combat tools, allowing for fully customizable playstyle.
I funded Nuclear Toaster with a group of friends in January 2018, and since then we've been developing Deathroned, a First-Person Hero-like Shooter, with big focus on dynamic combats where the player can customize their combat tools.
I worked mainly at designing and prototyping the diferent iterations of the combat system, gameplay mechanics and AI's behaviours, in Unreal Engine 4.
This experience has given me the skills needed to iterate fast and test as soon as possible the new ideas and mechanics with a controller in hand.
PlayStation Talents / 2018
SXSW Gaming Pitch, Austin-Texas / 2019